

Someone just turned your perfect nightmare into a video game.
No, not the trouserless school speech incident - the one where you wake up in an abandoned hospital with nothing to guide you through its darkened halls but your phone's camera light. Every route seems to be a dead end, and you're pretty sure there's something moving about behind that curtain.
This is the bone chilling premise of Daylight, a psychological horror creeping toward PCs and PlayStation 4 in the next few months. Thanks to a clever level design trick known as 'procedurally generation', no two experiences of playing the game are quite the same: the building layout, events and sinister monsters will change every time you start it up.
That said, you can expect the copious amounts of sweat and involuntary whimpering to remain pretty constant.
Daylight is due for release early 2014
(Images: Zombie Studios)
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As Content Director of Shortlist, Marc likes nothing more than to compile endless lists of an evening by candlelight. He started out life as a movie writer for numerous (now defunct) magazines and soon found himself online - editing a gaggle of gadget sites, including TechRadar, Digital Camera World and Tom's Guide UK. At Shortlist you'll find him mostly writing about movies and tech, so no change there then.
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