Jump to Main ContentJump to Primary Navigation
Top

Street Fighter's best moves

street-fighter.jpg
street-fighterii.jpg
ryu.jpg

One game series has caused more broken controllers, callused hands and victory laps of the living room than any other: Street Fighter.

A humbling 26 years have passed since Ryu and Ken entered their first international martial arts tournament. Over 60 characters have taken to the streets to punch, kick and ultra combo their way to glory, offering an inconceivable number of attacks.

We sought out the knowledge of Street Fighter champ and experienced tutorial maker Matt "Sciar" Rathbun to give us some pro tips, and selected 15 of our own favourite moves from the series, from the classic staple moves to the sublime ultra combos that took weeks to master. Let us know if we missed your favourite move in the comments below. Challenges will be accepted.

_______________________________________________________

Ryu and Ken's Tatsumaki Senpukyaku/Hurricane Kick

Command input: Joystick down, quarter turn clockwise + Kick

Making its appearance in the very first Street Fighter title, the Hurricane Kick is key to Ryu and Ken's arsenal. In its earliest form it allowed players to hit an opponent three times, and was deadly when timed at an onrushing foe.

_______________________________________________________

Zangief's Spinning Piledriver

Command input: Joystick full circle + Punch

One of the slowest characters in the game, but also one of the most powerful, Zangief's Spinning Piledriver was the most damaging move of SFII.

_______________________________________________________

E Honda's Hundred Hand Slap

Command input: Tap punch + direction to move

The Hundred Hand Slap was a brutal tool in E Honda's original armoury - SFII matches could be rather one-sided if you hadn't mastered your jump timing.

_______________________________________________________

Guile's Sonic Boom

Command input: Joystick held backwards, tapped forward + Punch

We're almost certain human muscle tissue can't move an arm fast enough to create a sonic wave, but somehow Guile manages it. His most powerful move when introduced in SFII, it's been his key projectile move throughout the series.

_______________________________________________________

Ryu and Ken's Shoryuken/Rising Dragon Fist

Command input: Forward, down, down-forward + Punch

One of the best anti-air moves of the early Street Fighter titles, Ryu and Ken were totally invincible while performing the rising section of this attack in SFII. Your only hope against it was staying out of its way, and landing a critical blow once the player was descending or landing.

_______________________________________________________



Akuma's Demon Armageddon

Command input: Joystick up, up + All three kick buttons

The owner of some rather terrifying specials, Akuma's second ultra move from Super Street Fighter IV is a thing of beauty. Upon yelling "Accept death!", Akuma quite literally kicks his opponent into the next world, causing the character symbol of "heaven" to appear behind his opponent.

_______________________________________________________



Cody's Last Dread Dust

Command input: Two quarter backward circles + All three punch buttons

Street Fighter is a game of honest, noble sportsmen (and women), heroes and villains who know their part. Apart from Cody, who's just a cheat. Final Fight's criminal would resort to using prison weaponry in Super Street Fighter IV, deploying both a wrench and steel piping for his Last Dread Dust Ultra Combo. You'll wince at the final hit no many how many times you see it.

_______________________________________________________

Balrog's Strong Normals

Tutorial maker and Street Fighter ace Sciar has a preference for the strong techniques of boxer Balrog - moves so crunching that you don't have to rely solely on showy specials. "I find this trait carries over from character to character when I switch up who I'm playing as well," he explains.

Crouched hard punch

"This move is such a strong move for so many characters. Balrog, Guile, even the standard shoto's like Ryu and Akuma will pull this out so often to stop jump ins."

Standing medium kick

"This is an incredibly strong way to shut down anybody trying to sneak in low," says Sciar". I love using this to punish players trying to hit a long sweet or slide in like Ibuki."

_______________________________________________________

Dan's Hissho Buraiken

Command input: Two forward quarter-circles + punch

It's hard to like Dan, what with his taunts and questionable colour choices. However his short-range Hissho Buraiken is a brutal attack if executed properly, unleashing a barrage of kicks and punches before ending with a Koryuken. If your opponent avoids it, you look like a fool.

_______________________________________________________

Gill's Seraphic Wing

Command input: Two forward quarter-circles + Kick

Gill was the controller-ruining nightmare of SF3: Third Strike. If having the ability to resurrect wasn't unfair enough, the Seraphic Wing was a move that can't be parried, and still manages to unleash 25 percent damage if blocked. Darn you Gill. Darn you.

_______________________________________________________



Ken's Shinryuken

Command input: Two forward quarter-circles + Tapped kick (or all three punch buttons)

Making its first appearance in the Street Fighter Alpha series, Ken's Shinryuken creates a spiraling vacuum of flames that sucks an opponent into his flurry of kicks. The SFIV variant allowed a 17-hit combo if all the moves met their target.

_______________________________________________________

Blanka's Thunder

Command input: Tap punch

"The hitbox is so strong on it," explains Sciar, "and the option to double it up lets you really trick out opponents and punish them hard when they're too close to you. If you don't have distance, thunder is extremely hard to circumvent for most characters."

_______________________________________________________

Akuma's Kongou Kokuretsuzan

Command input: Joystick down three times + Two punch buttons

The Supreme Master of the Fist had this rather deadly secret Super Art up his sleeve in SF3: Third Strike - his "ultimate technique", which would bring down the power of the heavens on anyone too slow to dodge the shockwaves.

_______________________________________________________

Chun-li's Kikosho

Command input: Two forward quarter circles + Punch

The original heroine of the series, Chun-li's devastating ki energy attack is so powerful it can often knock an opponent out of the way before it deals its full damage. Best used as to finish a long combo when your foe is trapped in a corner.

_______________________________________________________



Vega's Bloody High Claw

Command input: Joystick held diagonally down, slide to opposite corner + All three kick buttons

Street Fighter's eternal narcissist has been a consistent source of eye-catching moves, but there's something particularly brutal about the Bloody High Claw. An insanely quick attack, but you look quite the fool if you miss with your first swipe.

_______________________________________________________

Alex's Hyper Bomb

Command input: Full circle + Punch when next to opponent

One of the most powerful moves of SF3's main protagonist. The Hyper Bomb was infuriatingly difficult to pull off, but could help turn the tide of a battle in one swift sequence - emptying up to half an opponent's health. It did even more damage if they were unfortunate enough to have their back to you.

_______________________________________________________



Crimson Viper's Burning Dance

Command input: Two backward quarter-circles + All three kicks

A newbie to Street Fighter IV, anyone who spent some time investing in this mysterious agent soon found she had a lethal range of unorthodox moves. We think this brutal Ultra Combo was one of the best looking of Super Street Fighter IV - humbling to be on the receiving end of it, cause of boundless joy if you dish it out.

Related

HeroANDREW_GARFIELD_SSX95647.jpg

From Social Networks to Spider-Men

1886.jpg

The 11 games you need to play in 2014

Comments

More

The Last Of Us 2 and nine more new Playstation games set for 2017

A certain spin-kicking marsupial is back, too!

by Chris Sayer
05 Dec 2016

Super Mario Run is coming to your mobile phone

Nintendo's mobile platformer finally gets a release date and price

by David Cornish
16 Nov 2016

Meet the Skyrim obsessed gamer granny with 170k YouTube subscribers

She's got more subscribers than you

by David Cornish
31 Oct 2016

The deaths and headlines VR will inevitably cause

It's just a matter of time

by David Cornish
31 Oct 2016

The best game I ever played: Tony Hawk's Pro Skater

Tristan Cross remembers the video game that shaped his life

by Tristan Cross
28 Oct 2016

The Gears of War director tells us about his favourite games

Rod Fergusson tells us about the greatest games he's ever played

by David Cornish
28 Oct 2016

The best games still to come in 2016

Better get saving...

by David Cornish
27 Oct 2016

Why gaming is more important for men than you might think

Sam Diss on the games that bring men closer together

by Sam Diss
27 Oct 2016

Awesome Halloween costumes for your iPhone (seriously)

Because buying your own fancy dress is too much hassle

by David Cornish
27 Oct 2016

How video games made you the man you are today

...without you even realising

26 Oct 2016