"Put that back, you don't know where it's been", is a line that could have saved so many fictional lives in so many films, video games and TV series. "Now let's go home without hatching anything."
It's adavice that was clearly ignored in the story of indie horror game Quadrant. Set in 1979 after Apollo 17 returns from what would be Nasa's final Apollo mission, things go terribly wrong when the organisation "fails to contain" something they brought back.
You play John Malcolm, the poor soul sent to investigate a substance leakage at a classified laboratory - but it looks like the 'substance' has killed most of the staff and torn the place apart. Queue flickering lights, pools of red liquid that you pray isn't blood, and something going thump round the corner.
According to Quadrant's developers, "The game is based off of, and inspired by, a note that was given to us by an anonymous source. It was ours to use any way we liked. Our imaginations started filling in the blanks, and thus, Quadrant was born." Chilling.
Quadrant is due for release on PC and Macs in August