Alfred approaches me in Wayne manor at the (fully interactive) grand piano. I’ve always wanted a butler. Something has happened to Dick Grayson, and I need to suit up. I am about to put on the Batsuit. I am 12-years-old all over again.
There follows a sequence of gloving, cowling and general dressing – which includes a moment that allows you to dance about in front of a mirror as frickin’ Batman. Hip thrusts complete, I arm myself with a scene scanner, batarangs and grappling gun. It feels… right. I never want to take this off.
One of a clutch of 50 VR experiences and games that will launch alongside the PlayStation VR in October, Arkham VR doesn’t boast the same scale as Rocksteady’s previous titles: there’s about an hour of core game, supplemented by an addition 45 minutes of extras and secrets for those with a keen eye.
I get a handle on the basics of the game in the 10 minutes of my Bat experience: in addition to wearing the VR headset, you interact through two PlayStation Move controllers, one in each hand. With these, you can grab items from your belt, scanning crime scenes, collecting evidence and tossing batarangs around like the Dark actual Knight.
Movement is controlled by ‘teleporting’ to hovering bat symbols, dodging the motion-sickness issues that usually come from attempting to move with a controller like a normal screen game.