The first thing that smacks you right between the eyes (shortly followed by an enemy's sword) is just how pretty the game is.
The ruinous landscapes of Lothric and Londor that we stumbled our way through were readily on a par with the lavish corridors FromSoftware bestowed on us with Bloodborne. We only saw a fraction of the game, but Miyazaki assures that the new world is on a much, much grander scale than both previous Dark Souls titles - thanks largely to the power of the next-gen consoles.
Light shimmers off puddles, capes swish - but more importantly, these improved visuals match the game's tighter control set. You won't be throwing your controller at the TV swearing that "That axe never touched me!": the enhanced graphics let you know exactly why you died, and just how far you need to dive to avoid that crushing blow.